Monday, December 29, 2014

Atari's Nolan Bushnell on Starting the Video Game Revolution (video)

Atari's Nolan Bushnell on Starting the Video Game Revolution: Video - Bloomberg:
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For its 85th anniversary, Bloomberg Businessweek chronicles the most disruptive ideas of the past 85 years. In 1972, Atari releases Pong, the video game that pioneered an entire industry. (Video by Brandon Lisy, Justin Beach. Music by Andy Clausen) (Source: Bloomberg 12/4)




Monday, December 22, 2014

Mobile Games To Overtake Console Revenues in 2015

Mobile games to overtake console revenues in 2015 -- and Apple's revenue could double Nintendo's | GamesBeat | Games | by Dean Takahashi: "The console business has ruled gaming for years. But its reign may officially end next year. The mobile game business is expected to surpass console games in revenue in 2015, according to Newzoo. The market-research firm said that mobile games will hit $30.3 billion in 2015, up from $25 billion in 2014. Newzoo’s latest quarterly estimates are more optimistic than in the past, following strong year-to-date growth in both mature and emerging markets, for smartphone and tablet games. Amsterdam-based Newzoo is more optimistic about mobile games than rival SuperData Research, which predicts that mobile games will hit $21.1 billion in 2014. By 2017, mobile games are expected to top $40 billion."




Sunday, December 14, 2014

Android Games, TV, Google Chromecast

Play Your Android Games and Videos on the TV with Google Chromecast: "There’s a lot you can do with the Google Chromecast but did you know you can cast your screen from your Android phone or tablet to any Chromecast-equipped display? It’s easy, and we’re going to tell you how to do it. The Google Chromecast rocks. It’s cheap ($35), tiny, and there’s so much you can do with it. If that’s not enough to convince you, then we urge you to check out our Chromecast review! We’ve told you already how to cast any video from your desktop or laptop to your Chromecast. Now, let’s show you now how to cast your Android device’s (phone or tablet) screen to your TV. Before you can cast, you need to make sure your device is ready. The All Important Chromecast App--The first thing you will need, other than an Android phone or tablet, is the Chromecast app from the Google Play store...." (read more at link above)




Sunday, December 7, 2014

Google Search, Video Games, Knowledge Graph

Whether you’re a n00b or hardcore gamer, there’s always more to know about your favorite games. Now when you search for video games on Google, a panel will appear with a list of information on the video game series, supported platforms, initial release dates, developer and publisher info, and review scores. (source)

Google search finally adds information about video games | GamesBeat | Games | by Emil Protalinski: "Google has expanded its search engine with the capability to recognize video games. If your query references a game, a new Knowledge Graph panel on the right-hand side of Google’s search results page will offer more information, including the series it belongs to, initial release date, supported platforms, developers, publishers, designers, and even review scores. For those who don’t know, Knowledge Graph is the company’s project for mapping out the real world, be it physical objects, important landmarks, or famous people. It doesn’t just power Web searches; mobile and voice searches tap into it, too."




Sunday, November 30, 2014

Humble Mozilla Bundle, WebGL-compatible Browsers

The Humble Mozilla Bundle: Powered by asm.js -

Mozilla unveiled Humble Mozilla Bundle, which lets you play games in a browser without downloads or plug-ins. The games can be played in any WebGL-compatible browser, so that includes Firefox and Chrome. And for the next two weeks, users can pay whatever they want for DRM-free versions of a handful of games. The Bundle, and the pay-what-you-want deal, is the result of a partnership between Humble Bundle and Mozilla.

https://www.humblebundle.com/

http://venturebeat.com/2014/10/14/mozilla-teams-up-with-humble-bundle-to-offer-firefox-and-chrome-users-eight-plugin-free-games/




Thursday, November 27, 2014

Game News: Google, China, Games, and Android Malware

Google Looks to Get Back Into China - WSJ"In recent months, Google representatives in Asia told makers of apps for its Android mobile-operating system that it hopes to unveil a new app store in China to help them distribute their apps and games more efficiently, according to two people briefed on its plans."

Chinese Developers Can Now Offer Paid Applications to Google Play Users in More Than 130 countries | Android Developers Blog"... If you develop Android apps in China and want to start distributing your apps to a global audience through Google Play, visit play.google.com/apps/publish and register as a developer. If you want to sell apps and in-app products, you'll need to also sign up for a Google Wallet merchant account, which is available on the “Revenue” page in the Google Play Developer Console. After you’ve uploaded your apps, you can set prices in the Developer Console and later receive reports on your revenue. You’ll receive your developer payouts via wire transfer. For more details, please visit our developer help center...."

BBC News - 'Sophisticated' Android malware hits phones"NotCompatible is being spread via spam and websites seeded with booby-trapped downloads, he said and urged Android users to be wary of any app that required a security update to be installed before it was run."




Sunday, November 23, 2014

Mobile Gaming Set to Explode in BRIC Expansion (video)

Microsoft: Mobile Gaming Set to Explode in BRIC Expansion: Video - Bloomberg:
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Struan Robertson, creative director at Microsoft Lift Studio, talks with Guy Johnson about the launch of King Digital’s new Candy Crush game and the future of the mobile gaming industry. He speaks on “The Pulse.” (Bloomberg 11/21)




Monday, November 17, 2014

Chrome Dev Summit and more this week

Chrome Dev Summit returns to Mountain View this week (19-20 Nov)--watch the Chrome Dev Summit live stream on YouTube this Wednesday and Thursday. The event starts at 9 a.m. PST. For more information and a link to the live event, see http://developer.chrome.com/devsummit.

Three web and mobile technology events taking place in San Jose November 18-20th: HTML5 Communications Summit, WebRTC V Conference & Expo and Fog Computing Expo.

ALSO the  React Conf returns to San Francisco (18-21 November). Register: http://reactconf.com/.

Videos from October Get MEAN! event:
Get MEAN: Orientation with Ward Bell

Get MEAN: Just One More Feature ... Adjusting to Changing Tides with MongoDB with Matt Green

Get MEAN: Sneaking Angular into an Existing App with Alicia Liu





Sunday, November 16, 2014

Mobile Gamers, Spending, Behavior

Mobile gamers' spending and behavior--A new study from Everyplay, the mobile-sharing division of game engine marker Unity, reveals who spends the most on mobile games and how they find new games to play.--

Mobile gamers' spending and behavior highlighted in new study - Mobile Marketing - BizReport"A very small percentage of mobile gamers account for the majority of all spending. Called 'Super Whales' this group of mobile gamers makes up just 1% the player base yet accounts for 29% of all revenues, found Everyplay's survey of 3,000 U.S. mobile gamers on both Android and iOS devices.
Super Whales "love competitive games, listen to their friends' game recommendations, and want to play games that let them socialize with their friends. They love watching and sharing gameplay video, often share to Facebook and YouTube, and download more games per month than the average user." Apart from the Super Whales, those spending the most on mobile games are male and aged between 35 and 44. Among this age group the average monthly spend on mobile games is $6.07 with the next highest-spending age group those 45 years old and over ($4.79)...." (read more at the link above)





Sunday, November 2, 2014

Global Monetization of Games



source




Sunday, October 12, 2014

Dan "Shoe" Hsu Interview (video)




Triangulation 168 | TWiT.TV: Host: Leo Laporte

Guest: Dan "Shoe" Hsu

Video game industry journalist/editor veteran Dan "Shoe" Hsu is the editor-in-chief of GamesBeat. Formerly, Shoe was the editor-in-chief of Electronic Gaming Monthly, editorial director of 1UP Network, and co-founder of Bitmob.





Sunday, October 5, 2014

Mobile App Install Ads, a Huge Deal

Why Mobile App Install Ads Are Suddenly Such a Huge Deal - CMO Today - WSJ: "... Mr. Edri sees a Facebook mobile ad network as ideally timed, and plenty of room for Yahoo, Twitter and others, assuming their ad environments prove as suitable to downloading games as Facebook’s. “They all have first party data, and that’s key,” said Mr. Edri. “And it’s not like you have to go and sell to these game companies. They’ll go and test anyone.” As for the other big question, given the way that social gaming collapsed on Facebook (see Zynga’s struggles in recent years), can this party last? Or won’t mobile gaming eventually peter out? Or will these companies run out of high spending whales? Not surprisingly, gaming experts say no. “I don’t think so,” said Mr. Driver. “There is still a huge segment of the market that is not playing games at all right now but will be in the future. The smartphone and tablet markets are still growing rapidly. You’ll see this market grow for years to come.” Mr. Edri said he could see the market eventually becoming saturated, but not any time soon. Plus, there are two million apps in Apple’s app store alone, meaning to get noticed, game developers have to market their games or risk getting lost. One strange side effect of all this game money. Big brands may find themselves shut out of some key mobile ad inventory. “Brands are just getting introduced to mobile, and we’ve just now seen some demand.” But as for brands paying more for mobile ads than ROI-obsessed game companies. “I don’t see it happening,” Mr. Edri said."




Thursday, October 2, 2014

Become a Millionaire Playing Games (video)

Video Games: How to Become a Millionaire Playing Games: Video - Bloomberg:
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Gamescom, the world's largest video game convention, takes place in Cologne, Germany, with over 350,000 people in attendance. Among the fans, some of the world's top professional gamers -- fighting it out for thousands in prize money. Bloomberg's Angus Bennett reports on how playing games can make you a millionaire. (Source: Bloomberg - Aug. 15)




Sunday, September 28, 2014

Stonehenge was a Circle

Stonehenge was circular? Well, blow me down | Art and design | theguardian.com: "... Stonehenge may have been a complete stone circle after all. People who work at the site noticed something that has passed professional archaeologists by: traces of two vanished stones. Though they had watered the rest of the site throughout the hot summer, their hosepipe was too short to reach an outer section of the enclosed area on Salisbury Plain. As the ground dried up, the Stonehenge staff saw distinctive parch marks that turned out to be tell-tale signs of the lost megaliths. This is a great day for amateur archaeologists. Enthusiastic, untrained eyes have discovered something really significant... For Stonehenge is not the only stone circle raised in Neolithic Britain. The village of Avebury in Wiltshire is surrounded by a vast stone circle as well as a huge circular earthwork. There’s no question the stones at Avebury form a circle. So do those at Stenness, Orkney, at the other end of the British Isles. These “Henge” monuments and others around Britain are so consistently circular that the existence of circles must surely be part of their meaning. The geometric feat of mapping out a circle, presumably using pegs and cord, was no mean achievement for a pre-literate people. Many prehistoric mounds like Silbury Hill near Avebury are also circular. Are all these cosmic circles meant to mirror the shapes of the sun and moon as they look to the naked pre-scientific eye?..."

Thursday, September 25, 2014

Mobile Gaming, The One Game Wonder Problem

Mobile’s “One Game Wonder” Problem | TechCrunch: "...My point is that because mobile lacks significant cultural coverage, on-platform community building opportunities and has no use for cross-promotion, it’s much more likely to engender one-game-wonders that can’t go to franchise. Just about their only vector for success is mass attention, and mass attention is forgetful. Lacking the ability on the back end to convert potential fans into true fans even the largest game makers stay barefoot and pregnant. Can it be solved?..." (read more at the link above)




Tuesday, September 23, 2014

Mobile Games and the Games Press

Mobile’s “One Game Wonder” Problem | TechCrunch: "....the games press doesn’t give a frack about mobile. I’ve previously talked about how there’s a culture gap and how, despite the explosive success of some titles, the games press is generally not that interested in the space, and neither are its readers. The culture factor really can’t be underestimated for franchising success across most forms of gaming, but in mobile it’s almost entirely absent. Instead the gaming press tends to regard mobile as akin to how the movie press regards television soap operas: Yes they exist, say the journalists, but so what? Business wonks care about sales numbers and metrics, but what journalists care about what games represent, and – bar the occasional Monument Valley or Year Walk – mobile games often lack that dimension. They’re just pastimes with little to say, and the press would rather write about something genuinely commentary-inspiring like Mountain than yet another tech-features-numbers story from...."




Sunday, September 21, 2014

Games as planning tools

Many uses for games -- we are only at the beginning --

How video games have the power to change real lives | Technology | theguardian.com: "... John Isaacs, a lecturer in computing at the University of Abertay, is one of those exploring the possibilities of game engines. In 2011, he developed an urban mapping application for his PhD project. TheSustainable City Visualisation Tool was used to generate a 3D visualisation of the Dundee Waterfront, modeling different approaches to its regeneration. Built using the XNA game design tools created by Microsoft for its Xbox console, S-CITY VT enabled users to apply different proposals and see how they affected noise levels, energy consumption and other factors. Importantly, Isaacs’ tool helped residents to understand how the redevelopment would affect them...." (read more at the links above)





Thursday, September 18, 2014

Pinball Makes a Comeback (video)





Pinball Makes a Comeback: Pinball has received a makeover, complete with high-tech enhancements and a new set of rules.




Tuesday, September 16, 2014

Microsoft Research, Cloud Gaming

Microsoft Research invented video game time travel to fix cloud gaming | ExtremeTech: "... DeLorean does four things to improve responsiveness and lower RTT — future input prediction, state space subsampling, misprediction compensation, and bandwidth compression. Combined, these techniques can eliminate up to 250ms of lag, which can keep a cloud-based game playable even on mobile connections. Both Doom 3 and Fable 3 were modified successfully to compensate for network lag using DeLorean. So let’s say you’re playing a first-person shooter on your tablet via a cloud gaming platform running DeLorean. Before you’ve even done anything, the DeLorean-equipped server has spawned three “slave” instances of the game (this can be increased depending on network latency). These copies are used to render possible frames depicting what you might do. One frame might be looking slightly to the left, another to the right, and the third could show the beginning of a muzzle flash as you open fire. These are all fed into the master game, which then immediately sends the correct one when your input reaches the server...." (read more at the link above)





Sunday, September 14, 2014

Haptic Interfaces, Force Illusions, Invisible Force

Researchers have made haptic interfaces that create the sensation of being pushed or pulled by an invisible force.

Japanese Researchers Demonstrate “Force Illusions” | MIT Technology Review: "What if the compass app in your phone didn’t just visually point north but actually seemed to pull your hand in that direction? Two Japanese researchers will present tiny handheld devices that generate this kind of illusion at next month’s annual SIGGRAPH technology conference in Vancouver, British Columbia. The “force display” devices, called Traxion and Buru-Navi3, exploit the fact that a vibrating object is perceived as either pulling or pushing when held. The effect could be applied in navigation and gaming applications, and it suggests possibilities in mobile and wearable technology as well...." (read more at link above)





Thursday, September 11, 2014

Famou.us, JavaScript, HTML5, Beta Videos


Famo.us Private Beta Presentations

http://famo.us/

Famo.us raises $25M to double down on its innovative JavaScript framework | VentureBeat | Deals | by Mark Sullivan: "The promise of HTML5 was to bring smooth dynamic graphics and new rich content features to all browsers and devices. But that promise has gone largely unmet, and, on mobile devices, we are still living very much in a native app world. Now, a San Francisco-based company called Famo.us has gone all-in with JavaScript — a lightweight, dynamic, browser programming language — to push the performance of HTML websites to levels that HTML5 proponents have so far only hoped for. The company’s founders, Steve Newcomb and Mark Lu, have built a JavaScript-based development framework that lets app and site developers create beautiful 3D imagery and gaming-like visuals inside the browser..."





Tuesday, September 9, 2014

Amazon a Major Player in Games

Here's why Amazon has become a major player in games (interview) | GamesBeat | Games | by Dean Takahashi: "... When we launched Fire TV, the most exciting thing we thought about holistically is that there’s this huge gap between the casual mobile game and the triple-A huge budgets. That’s interesting on a couple of levels. One, we think gamers and customers would be interested in great crafted experiences that are more economical. We, as creators in our studios, are interested in working with smaller teams. You don’t need 1,000 people working on something. You can iterate quickly and things like that. The gaming industry is at that point of reflection. There’s a huge space there. There’s a lot of opportunity. We’re definitely serious. That’s where we’re going...."




Sunday, September 7, 2014

Spellgun, Storm Casters, Cracking Chinese mobile-game market

Spellgun to help Western-made Storm Casters crack Chinese mobile-game market | GamesBeat | Games | by Dean Takahashi: "... Spellgun is a joint effort between Concept Art House, an outsourcing firm that makes art for mobile games, and Talkweb, a publicly traded Chinese company that runs a huge distance-learning business. The companies plan to make it much easier for Western game companies to enter China, one of the most important markets in the future of gaming. Spellgun has published Storm Casters on iOS, and Talkweb will port it to Android later...."




Thursday, September 4, 2014

Mobile messaging platform Tango, Mobile Games, Game Dev Investment Fund

Game developers who publish their games with Tango could reach Tango’s 200 million members through native ads, chat notifications, Tango Channels, as well as being listed as a feature game--

“We think developers can benefit from Tango’s one-of-a-kind game distribution model.” “First, we give developers access to our highly engaged member base: 70 percent of whom play mobile games. Secondly, we give them access to platform tools that allow them to increase vitality and retention on their games. On top of that, we will be putting our marketing muscle behind off-platform user acquisition." -- Tango CEO and Founder Uri Raz

Mobile messaging platform Tango hires game publishing leader and creates $25M game investment fund | GamesBeat | Games | by Dean Takahashi: "Tango, the mobile messaging network with 200 million users, wants everyone to know it is serious about publishing mobile games on its platform. Today, it is announcing it has hired mobile game veteran Jim Ying as vice president of games publishing and it is setting up a $25 million fund to invest in game developers around the world. The moves show that Tango is serious about pursuing games as a strategy to differentiate itself from larger mobile messaging networks like Facebook’s WhatsApp, and it is following in the footsteps of fast-growing Asian mobile messaging networks like Kakao Talk, Line, and WeChat...." (read more at link above)





Tuesday, September 2, 2014

World Cup moments, 8-bit art

BBC News - World Cup moments re-created in 8-bit art: "Brazilian digital artist Matheus Toscano has been re-creating football moments in the classic "8-bit" style - inspired by the games consoles of yesteryear. And, like those classic gaming machines, what the images lack in realism they more than make up for in character. For the World Cup, Toscano, who makes the images on his tablet, faithfully re-created the most significant moments - biting and all. Toscano has been creating the images since 2012, but the World Cup has brought him a wave of new fans. "With no ambitions, I created a Twitter account and a blog to share my work, and the reactions were quite positive," he told the BBC. "It is a hobby that I do in my free time. I did not expect to be such a success." His hobby could extend further if his hopes of raising money to create a retro-style football game are met...." (read more at link above)





Sunday, August 31, 2014

Mobile Games, Expertise Required Is Non-trivial

Torsten Reil, founder of Natural Motion:

Valuation: Why Zynga's Stock Is Worth Less Than $2 - Zynga (NASDAQ:ZNGA) | Seeking Alpha: ".... Explaining why he decided to sell out instead of trying to overtake Zynga, Torsten Reil, founder of NaturalMotion said in an interview with The Guardian:
While it's true that the revenues possible with a hit on mobile are pretty incredible, even though small companies can achieve that, the expertise that's required to create a hit is pretty deep now. On the one hand, it's quite technical in terms of the creativity required. But it's also quite technical in the insight you need to have on how to structure those games, how to retain players over time and make sure monetisation works. That expertise is non-trivial: the trend over the last 12 months has been that it's harder for an inexperienced small team to achieve that.
Supercell and King dominate mobile and they have a big lead...." (read more at link above)



Thursday, August 28, 2014

When Free Isn't Free - Google won't call games with in-app purchases free anymore

Google won't call games with in-app purchases free anymore (updated): "Google has already said it would implement several of the changes starting at the end of September. For instance, it won't use the word "free" for in-app purchase games; it'll come up with targeted guidelines for games to prevent encouragement of children to buy items; and will implement measures to monitor breaches of EU law. Meanwhile, the EU said that Apple has "regrettably" not provided any firm solutions or timetable to address its concerns, though it added that Cupertino has promised to attack the problem." (read more at link above)




Tuesday, August 26, 2014

Finnish developers move from Telecom to Gaming

Finnish Pride Takes Another Blow From Microsoft Job Cuts - NYTimes.com: "While Finland had once been known for its telecommunications prowess, many of the new generation of developers and engineers also have shunned corporate jobs with Nokia. Instead, they have turned to the country’s growing gaming industry and companies like Supercell, which makes mobile games like Clash of Clans and is currently valued at around $3 billion." (read more at link above)




Sunday, August 24, 2014

Companies Experiment With Innovative Office Space

It's All About Actually Getting Work Done--

More New York Companies Experiment With Innovative Office Space - WSJ: "Like everyone else in the 250-person office, Mr. Saint-Amand is now assigned only a laptop, a headset and a locker. GLG's new office design offers an array of workspaces—from comfortable couches to high stools at a barista-staffed coffee bar to single-occupancy glass booths. "Something funny about having a lot of stuff is it makes you feel like you're doing something," said Mr. Saint-Amand, whose company helps other firms learn about business issues by matching them with experts. "But when you don't have all that stuff, it frees you up to actually concentrate and work."...." (read more at link above)





Thursday, August 21, 2014

Under the Hood of Android Auto (video)

Under the Hood of Android Auto - video below:
"Your car contains some serious technology. Learn about the Android Auto architecture, which enables you to control Android apps and services running on your phone through your car. In this talk, we'll highlight the key characteristics of the Android Auto protocol, which enables your Android phone to talk to compatible cars. We'll also take a look at some of the details of the Android Auto rendering subsystem, which uses Binders and the Android VirtualDisplay API to composite UI from multiple Android apps. Finally, we'll discuss how we're enhancing the Google Maps app by integrating with the Android Auto platform."(June 25, 2014 - GoogleDevelopers)




Tuesday, August 19, 2014

Chromecast, Mirroring, Gaming, Video

From Android Auto to OnLive: how video is becoming the secret glue of connected devices — Tech News and Analysis: "What’s notable about Google’s Android Audio implementation is that the video stream is not rendered in the cloud, but on your mobile device, which is quickly becoming one of the most powerful and most frequently-upgraded devices in people’s lives... also announced at Google I/O that it is bringing Android device mirroring to Chromecast. Mirroring your phone on your Chromecast-equipped TV will provide an easy way to share personal media or the occasional video stream on the TV, but it will also effectively outsource processing of more resource-intensive applications to the handset. One area that Chromecast has been lacking in particular is gaming — the device simply isn’t equipped to render full-blown video games. However, modern phones are more than capable of doing so, and by adding mirroring to Android, users will be able to play their favorite games on the TV screen. Apple has been doing similar things with AirPlay for some time, but the $35 Chromecast stick is a perfect example of why transmitting video streams is a great way to connect powerful applications with cheap and lean devices..." (read more at link above)





Thursday, August 14, 2014

Android has record 85 percent smartphone marketshare

Android grabs record 85 percent smartphone share | PCWorld: "Google’s dominance of the smartphone market has reached new heights, with its Android operating system now accounting for a record 84.6 percent share of global smartphone shipments, according to research by Strategy Analytics. The growth in Android phones during the second quarter of this year came at the expense of BlackBerry, Apple iOS and Microsoft’s Windows Phone, the research firm said Wednesday. Android accounted for 249.6 million smartphones shipped in the quarter, up from 186.8 million a year earlier, and about seven times more than the 35.2 million Apple iOS phones shipped. The market share of Apple’s iOS slipped to 11.9 percent in the quarter from 13.4 percent in the same quarter last year...." (read more at link above)





Tuesday, August 12, 2014

The Future for Zynga

Are Better Days Ahead for Zynga?: Video - Bloomberg:
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IDG Ventures USA's Tyler He and Bloomberg Intelligence's Praveen Menon discuss the outlook for Zynga with Pimm Fox on "Taking Stock." Bloomberg's Cory Johnson also comments. (Source: Bloomberg Aug7)





Sunday, August 10, 2014

Kardashian Video Game Maker Glu Mobile (video)

Kardashian Video Game Maker Glu Drops on Forecast: Video - Bloomberg:
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Glu Mobile, the publisher of the hit Kim Kardashian video game, dropped in extended trading after projecting gross margin for the third quarter that’s narrower than the last period. Cory Johnson takes a look at the numbers on "Street Smart." (Source: Bloomberg July 30)




Thursday, August 7, 2014

No Man's Sky: Infinite Worlds (video)

No Man's Sky: Infinite Worlds -

No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. This is just a tiny sample of worlds you could visit. Published on Jun 9, 2014

http://www.no-mans-sky.com/

Music: Pacify by 65daysofstatic: https://www.youtube.com/watch?v=FyZ0_...

Developed by Hello Games, the indie studio behind PS3 hit Joe Danger, No Man's Sky is a science-fiction game without limits. If you see a mountain, you can trek there. If you see a planet hanging on the horizon, it's a real place, with its own rich ecology. You can get in your ship, fly into space and it's yours to explore. Not just that, but every star in the sky is just the light of a sun, with its own solar system waiting for you to discover

Exploring No Man’s Sky, A Computer Game Forged by Algorithms | MIT Technology Review: "... Murray formed Hello Games in 2009 with three friends, all of whom had previously worked at major studios. Hello Games’ first title, Joe Danger, let players control a stuntman. The game was, according to Murray, “annoyingly successful” in the sense that it locked him and his friends into a cycle of sequels that they had formed the company to escape. During the next few years the team made four Joe Danger games for seven different platforms. “Then I had a midlife game development crisis,” says Murray. “It changes your mindset when a single game’s development represents a significant chunk of life.” Murray decided it was time to embark upon the game he’d imagined as a child, a game about frontiership and existence on the edge of the unexplored. “We talked about the feeling of landing on a planet and effectively being the first person to discover it, not knowing what was out there,” he says. “In this era in which footage of every game is recorded and uploaded to YouTube, we wanted a game where, even if you watched every video, it still wouldn’t be spoiled for you.”..." (read more at link above)





Tuesday, August 5, 2014

Microsoft-made HTML5 version of Settlers of Catan

OK Microsoft is onboard with HTML5games--

Play a Microsoft-made HTML5 version of Settlers of Catan in your browser right now — Tech News and Analysis: "There’s no app version of Settlers of Catan — the island building board game beloved by geeks worldwide — for Windows Phone, although its iOS and Android versions are excellent. So Microsoft’s Internet Explorer team announced an HTML 5 version that’s truly cross platform — in addition to running on devices with IE, like Windows Phone, it should work in any modern browser that supports HTML5. Catan Anytime is a multiplayer web app: You’ll need to find at least two friends, because it doesn’t set you up with random online opponents nor furnish AI players yet. Catan Anytime works asynchronously, like Words with Friends. You take a turn then your opponents have a set amount of time to take theirs. Because notifications change from device to device, turn notifications are delivered through email...." (read more at link above)




Sunday, August 3, 2014

Digital Revenue: Worldwide mobile gaming revenue rose 27 percent in 2013

Mobile Games Still a Footnote at the Electronic Entertainment Expo | Re/code: "....from its humble display at E3, one would hardly guess that mobile gaming is the fastest growing part of the videogame business. Worldwide mobile gaming revenue rose 27 percent in 2013, compared with the prior year, according to SuperData, a research firm that tracks mobile and social gaming. Indeed, smartphone and tablet games, which brought in $3 billion last year in the U.S., are the largest source of digital revenue for the gaming industry. Digital revenue has become the industry’s muscle-bound hero. This category, which sweeps in mobile apps, social games, subscriptions, downloadable console titles and additional content, now accounts for more than half of the $21.5 billion U.S. consumers spent last year on games, according to NPD data.... " (read more at link above)

Sunday, July 27, 2014

Amaya $5B PokerStars Deal (video)

Amaya Shows Its Hand With $5B PokerStars Deal: Video - Bloomberg:
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Amaya Gaming Group surged to a record after agreeing to acquire PokerStars for $4.9 billion, in a deal that creates the largest publicly held online gambling company in the world. Christopher Palmeri reports on Bloomberg Television's "Taking Stock." (Source: Bloomberg June 13)




Thursday, July 24, 2014

Gaming, Video, YouTube Channels

YouTube gaming levels up: 3.5bn monthly views for top 100 channels | Technology | theguardian.com: "... 100 most popular gaming channels on YouTube generated nearly 3.5bn collective video views in May 2014, according to new research. Games is already one of YouTube's biggest categories alongside music, but a new monthly chart published by industry site Tubefilter, based on data from analytics firm OpenSlate, shows its scale. The most popular games channel is no surprise: PewDiePie has been the biggest channel of any category on YouTube for some time. Felix Kjellberg’s videos were watched 311.2m times in May, with 27.3m people subscribing to his channel. He was followed by British gamer Joseph Garratt’s Stampy channel, which focuses on videos created within the Minecraft game. Stampy generated 165m views in May, with 2.8m subscribers. Garratt is preparing to launch a second education-focused channel called Stampy School. 43 of the top 100 games channels on YouTube are produced in the US, but the UK is the second biggest country with 16 – or 17 if you claim PewDiePie, a Swede now based in Brighton. The Diamond Minecart (115.9m views in May), iBallisticSquid (75.6m),Yogscast (52.3m) and Wroetoshaw (37.7m) are some of the other British games channels building large audiences on YouTube, according to the chart. YouTube has become a huge platform for “Let’s Play” walk throughs and other games videos, fuelled by individual creators and multi-channel networks (MCNs) like Maker Studios, Machinima and Fullscreen. The most popular channels are eagerly courted by games developers and publishers...." (read more at link above)




Tuesday, July 22, 2014

$29 billion in mobile game revenues by 2016

Gamasutra - $29 billion in mobile game revenues by 2016 - report: "A new research report suggests that total revenues from mobile games will top $28.9 billion by 2016, although mobile and tablet games will not completely overshadow dedicated game devices. Juniper Research says that this $28.9 billion figure will mark a 38 percent increase over total mobile game revenues of $20.9 billion in 2014. Dedicated game hardware will continue to serve a niche audience despite this rapid growth, says the report.... " (read more at link above)




Sunday, July 20, 2014

Google Acquires Appurify, Mobile Testing Platform

Google Acquires Mobile Testing Platform Appurify, Will Keep It Open On iOS And Android | TechCrunch: "Google just announced at I/O that it has acquired Appurify, a startup that lets developers automate testing and optimization of their mobile apps and websites. Appurify will stay open as freemium cross-platform service but get a big boost in distribution as it becomes integrated into the Google developer tool stack. Appurify’s big value add is helping developers handle fragmentation. It permits wide-scale testing on a big range of gadgets, so devs can catch bugs and other performance issues on devices they can’t test on themselves...." (read more at link above)




Thursday, July 17, 2014

The Coder’s High, an intense feeling of absorption

Coder’s high: The intense feeling of absorption exclusive to programmers.: "These days I write more than I code, but one of the things I miss about programming is the coder’s high: those times when, for hours on end, I would lock my vision straight at the computer screen, trance out, and become a human-machine hybrid zipping through the virtual architecture that my co-workers and I were building. Hunger, thirst, sleepiness, and even pain all faded away while I was staring at the screen, thinking and typing, until I’d reach the point of exhaustion and it would come crashing down on me...." (read more at link above)




Tuesday, July 15, 2014

HTML5, W3C Finalization by Year's End

HTML5 on Track for W3C Finalization by Year's End -- Redmondmag.com: "..."Once the Working Group has addressed these final Last Call comments, the Chairs expect to move the document thru a final Candidate Recommendation and to Proposed Recommendation for final approval," explained Paul Cotton, director of standards assisting Microsoft Open Technologies and cochair of the W3C HTML Working Group, in a blog post. "Any features still lacking two interoperable implementations at the conclusion of the subsequent Candidate Recommendation period will be deferred to HTML 5.1."..." (read more at link above)




Sunday, July 13, 2014

Developer Roundtable, Native Or HTML5? (video)

Developer Roundtable: Is Native Still Beating HTML5? - YouTube:

Intel and the HTML5 Hub present a new series, called "Food for Thought" with developers' opinions on HTML5 and the future of the web.

In Episode 2: the age old debate between native and HTML5 code. Is Native still beating HTML5?
Guest Panel:
Kyle Simpson -- Open Web Evangelist, Getify Solutions
Ian Devlin -- Sr. Web Developer, Pixolith
John Hann -- Principal Engineer, Pivotal
Dave Arel -- Director of Javascript Engineering, Belly
Geoff Blair -- Co-founder, Lost Decade Games
Matt Hackett -- Co-founder, Lost Decade Games



Wednesday, July 9, 2014

More Candies for Candy Crush Saga (video)

Video - More Candies for Candy Crush Saga - WSJ.com:


King co-founder Sebastian Knutsson talks about King’s success with its hit title Candy Crush Saga, and hints at what’s coming for its latest game, “Candy Crush Soda Saga.” (July 8, 2014)





Tuesday, July 8, 2014

Google, Android, Material Design (video)


Google, Android, Material Design (video above)

Design is the art of considered creation. The goal is to satisfy the diverse spectrum of human needs. As those needs evolve, so too must our designs, practices, and philosophies... the challenge: to create a visual language for users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. A material metaphor is the unifying theory of a rationalized space and a system of motion. Material is grounded in tactile reality, inspired by a study of paper and ink, yet open to imagination and magic. This is material design.

Material world: how Google discovered what software is made of | The Verge: ""Design is all about finding solutions within constraints," Duarte says, "If there were no constraints, it’s not design — it’s art.""





Sunday, July 6, 2014

Interactive Gaming Incentives in the United States

Interactive Gaming Incentives in the United States | Sheppard Mullin Richter & Hampton LLP - JDSupra:







Thursday, July 3, 2014

Nintendo, E3 Strategy (video)

What Is Nintendo’s E3 Strategy?: Video - Bloomberg: (Allow video to load after clicking play)
Nintendo of America President and Chief Operating Officer Reggie Fils-Aime discusses the company’s strategy at the E3 Electronic Entertainment Expo on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg June 13)




Tuesday, July 1, 2014

How Xiaomi iPhone Clones Sell for Half the Cost (video)

How Xiaomi iPhone Clones Sell for Half the Cost: Video - Bloomberg:
(Allow video to load after clicking play)
Former Google Executive Crid Yu and Bloomberg Businessweek’s Brad Stone discuss Xiaomi’s business and pricing model on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg June 5)

 


Sunday, June 29, 2014

Native Advertising, Mobile Games

....many mobile game developers are getting far better results from native ads that give their players virtual rewards for real ad engagement. This is where rewarded multi-offer ads work well. For instance, many game developers offer their players a choice of either watching a video ad or downloading an app in exchange for in-game currency. While these are native ads, they look and act nothing like Facebook news feed-type ads, or content that’s indistinguishable from the actual game — in fact, their whole purpose is to clearly offer more content in exchange for ad engagement....(source infra)

Lessons About Native Advertising From Mobile Games: "...Typical click through rates for these kinds of units (mobile game ads) are well over 10 percent, with completion rates of 50 percent. By contrast, a typical clickthrough rate for ads on a newspaper website are closer to 0.3 percent. These reward-based ads have kept a lot of great indie game developers from going bankrupt, and even brought them enough revenue to start creating more games. Which takes me to the core realization I hope people in the media grasp: This game industry model can easily be adopted to media of all kinds — including and especially news editorial...." (read more at link above)





Friday, June 27, 2014

Android Apps, Google Play, Surpass Apple, App Store

It was only a matter of time --

Google Play Emerges as Powerful Weapon for Internet Giant - WSJ: "....There are now more apps available in the Play store, 1.5 million, than the App Store, 1.2 million, according to market researcher App Annie. App downloads from the Play store surpassed those from the App Store for the first time in 2013. The App Store still generated more than twice as much revenue for developers last year, but that was down from six times as much in 2012. Google Chief Business Officer Nikesh Arora told investors in April that Play store payments to developers quadrupled in 2013 from 2012... Android's growing popularity is enabling Google to extract bigger profits from app sales. That is a change from a few years ago, when the company kicked back a hefty share of those sales to wireless carriers... Users will spend $9 billion in the Play store this year, estimates Bank of America Merrill Lynch. If Google keeps 25% of that, the store will account for more than $2 billion in Google's annual revenue, after subtracting any remaining payments to carriers...."




Tuesday, June 24, 2014

Google I/O 2014 LIVE, June 25-26

Google I/O 2014 Keynote -- roll forward to 28:00 for actual start

Google I/O

Google I/O 2014 LIVE, June 25-26

EVENT SCHEDULE:
https://www.google.com/events/io/schedule

LIVE STREAMING:
https://www.google.com/events/io/schedule#!/filter/live-streaming

VIDEOS
https://www.google.com/events/io/io14videos

more info:
http://googledevelopers.blogspot.com/
https://www.youtube.com/user/GoogleDevelopers
https://www.youtube.com/user/GoogleDevelopers/channels





Why Hugo Barra Left Google to Be Xiaomi VP (video)

Here’s Why Hugo Barra Left Google to Be Xiaomi VP: Video - Bloomberg:
(Allow video to load after clicking play)
Xiaomi Early Investor Robin Chan discusses Xiaomi’s hiring of Google’s Hugo Barra on Bloomberg Television’s “Bloomberg West.” Former Xiaomi Board Member Hans Tung also speaks. (Source: Bloomberg June 5th)





Sunday, June 22, 2014

Xiaomi, Selling 100K Phones in 90 Seconds (video)

Xiaomi's Rise to Selling 100K Phones in 90 Seconds: Video - Bloomberg:
(Allow video to load after clicking play)
It launched in 2010, sold its first smartphone in 2011, and by 2013, sold 100,000 phones in under 90 seconds. Bloomberg's Emily Chang breaks down Xiaomi's rise from scrappy startup to smartphone power player, by the numbers. (Source: Bloomberg June 5th)





Friday, June 20, 2014

World's Largest Mobile Pay Network, Kenya, Africa (video)

World's Largest Mobile Pay Network... Is in Kenya: Video - Bloomberg:
(Allow video to load after clicking play)
How is a third world tech country paving the way when it comes to the future of mobile banking? 90 percent of Kenyans use their phones to access the internet and M-Pesa is bringing mobile banking to the nation. Bloomberg's Jon Erlichman explains. (source: Bloomberg)


 


Thursday, June 19, 2014

Inside the New SpaceX Dragon V2 Spacecraft (video)

Inside the New SpaceX Dragon V2 Spacecraft: Video - Bloomberg:
(Allow video to load after clicking play)

SpaceX Chief Executive Officer Elon Musk unveils the company's new Dragon V2 spacecraft. (Source: Bloomberg, May 30, 2014)




Wednesday, June 18, 2014

How to Turn Creative Passion Into Business (video)

How to Turn Creative Passion Into Business: Video - Bloomberg:
(Allow video to load after clicking play)
School for Creative Startups Director Medeia Cohan discusses the company’s startup program on Bloomberg Television’s “The Pulse.” (Source: Bloomberg May 30, 2014)




Tuesday, June 17, 2014

The Google Play Store, better categories, boost in game revenues

Google Play gets a true mobile web interface -- Mobile market researcher Distimo released new rankings that show that the recent expansion of gaming categories in Google Play actually resulted in a gaming revenue boost, thanks to an easier experience locating those games. Gaming revenue rose 15 percent in April. Google increased the gaming categories from 6 to 18 genres.

The Google Play Store saw a boost in game revenues after creating better categories | GamesBeat | Games | by Dean Takahashi: "....In the past, Google Play had six genres. Now it has 18. It kept Casual, Racing, and Sports. And it added categories such as Role Playing and Family apps. It changed Arcade & Action to Arcade, switched Brain & Puzzle to Puzzle, and updated Cards & Casino to Card. Then it added new categories such as Music, Board, Adventure, Simulation, and Strategy.

By choosing a game genre wisely, developers can significantly boost their performance in the rankings, Distimo found. For instance, Shadow Fight 2 by Russian developer Nekki generated more than 70 times more installs after switching from Arcade & Action to Role Playing. It moved from No. 222 in Arcade & Action to No. 2 in Role Playing. Nexters’ Throne Rush moved from No. 124 in Arcade & Action to No. 5 in Strategy. That helped double its device installs...."





Monday, June 16, 2014

Kakao Merges With Daum Communications (video)

Kakao Merges With Daum Ahead of Seoul Listing: Video - Bloomberg:
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Kakao Corp., South Korea’s largest mobile messaging service, agreed to merge with smaller listed Internet company Daum Communications rather than pursue its own planned initial public offering next year. David Ingles has more on Bloomberg Television's "On The Move Asia." (Source: Bloomberg May 26)





Sunday, June 15, 2014

Twitch A Steal For Google?

Everything You Need To Know About Twitch.tv And Why Company Could Be A Steal For Google - Google Inc. (NASDAQ:GOOG) | Seeking Alpha: "....Google owns YouTube, one of the biggest sources of traffic on the web. Susan Wojcicki was appointed to the head of YouTube to figure out a better way to monetize YouTube's traffic. Twitch has discovered a robust way of making money through content which YouTube has been trying to emulate lately. There are two reasons why the Twitch formula is potentially extremely profitable and why Google is trying to learn from them and maybe acquire them as well. The first reason why Twitch is a compelling acquisition target in the content space is because it avoids all costs associated with generating content. Traditional video content like TV shows and movies often cost millions of dollars to produce... The other factor that YouTube has been trying to mimic lately is how players on Twitch have immense individual brand power. Twitch.tv is just as much about telling the narrative of the individuals as it is about watching them play video games. On Twitch can you watch a high school student go from playing 2-3 hours per day after he finishes his homework to competing on the Staples Center stage for a million bucks, and experience all the highs and lows along the way. Some of these players have real star power among their audience...." (read more at link above)




Wednesday, June 11, 2014

Videogame Software Store Sales Decline, Online Increase

Videogame Software Keeps Sliding While Hardware Soars - Digits - WSJ: ".... sales of traditional PC and console games sold and delivered over the Internet jumped more than 25% to $269.1 million from $214.4 million a year earlier, according to industry watcher SuperData Research. Joost van Dreunen, head of SuperData, said game publishers are focusing more on digital distribution services, like privately-held Valve’s Steam service, which often carry better margins than selling through a brick and mortar store. “Publishers love it,” he said. In addition, smaller game publishers have also begun to flood digital download stores, catching customers’ attention. Finally, he said, console gamers are increasingly downloading their games directly now too, instead of buying discs at stores...."




Tuesday, June 10, 2014

Glenn Greenwald, No Place to Hide, Edward Snowden and video games

Glenn Greenwald on Edward Snowden and His New Book, No Place to Hide: "....You mention in your book that Snowden's moral universe was first informed by video games.--

"In Hong Kong, Snowden told me that at the heart of most video games is an ordinary individual who sees some serious injustice, right? Like some person who's been kidnapped and you've got to rescue them, or some evil force that has obtained this weapon and you've got to deactivate it or kill them or whatever. And it's all about figuring out ways to empower yourself as an ordinary person, to take on powerful forces in a way that allows you to undermine them in pursuit of some public good. Even if it's really risky or dangerous. That moral narrative at the heart of video games was part of his preadolescence and formed part of his moral understanding of the world and one's obligation as an individual...."






Monday, June 9, 2014

Pac-Man, a look back (video)



The Great Works of Software — The Message — Medium: "Pac-Man was created in 1980, written by Toru Iwatani. It’s a small game, running on laughable hardware. But it gave us a shorthand for a specific kind of play—iconographic, silly. The gameplay of Centipede was better, but the story (a gnome that shoots bugs) was vague; the gameplay of Missile Command crawled but the narrative was incredibly bleak. Pac-Man was a chase, a Tom and Jerry cartoon. It presented a perfect inversion where, upon eating a certain kind of dot, the prey became predator. It took over a year to develop, and a great deal of thought went into the player’s psychology, the fact that they would empathize with the yellow circle of Pac-Man.....The mechanics of the game aligned to some primitive reptile-brain sense of narrative. Run eat run eat run eat KILL EAT KILL EAT KILL EAT KILL run eat run eat run. The music burrowed into the mind, so much so that a whole generation can hear the theme music…"





Sunday, June 8, 2014

Flaregames, $12.2M for free-to-play mobile games

Germany's Flaregames raises $12.2M for free-to-play mobile games | GamesBeat | Games | by Dean Takahashi: ".... Flaregames will use the money to hire people and market the company’s upcoming free-to-play games. The company has already released BraveSmart, a mobile game that debuted in May 2012. Since then, the company has grown revenues to seven figures per month and launched its Royal Revolt mobile game series. The latest title, Royal Revolt II, debuted in February and reached 1.5 million downloads on Android and iOS within the 10 days. That made the game profitable...." (read more at link above)




Thursday, June 5, 2014

Apple Failing to Be Apple (video)

Apple Failed to Be Apple: Wired’s Battelle: Video - Bloomberg:
(Allow video to load after clicking play)
Wired Magazine Co-Founding Editor John Battelle discusses news from Apple’s World Wide Developer Conference (WWDC) on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg, June 3)




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