Friday, January 31, 2014

Google Glass Mini-Games



Test out the games and learn a little more about their features in the following sections. We hope our experiments inspire you to take a closer look at the Glass platform and build awesome Glassware.

Google Glass Aims For Games - InformationWeek: " . . . Glass might find its killer app in games. Interest in computer games played a major role in the development of personal computers -- the desire to play computationally intense games figured into consumers' willingness to purchase new, more powerful PCs -- and it might well become a driving force in the popularization of wearable devices. To help that happen, Google on Friday published five Glassware mini-games to demonstrate how Glass can be used as an entertainment device...."


Wednesday, January 29, 2014

Google rejects Adobe Web publishing tech

Adobe Too Slow for Google Blink -- it's all about performance --

Reversing course, Google rejects Adobe Web publishing tech | Internet & Media - CNET News: "... Google Chrome programmer, Adam Barth, said he wants Blink to be good at running Web-based applications so developers write for the Web instead of mobile software foundations such as iOS's Cocoa. "It's not that I don't care about viewing books or magazines, it's that I'm more interested in making the Web a compelling platform for applications," Barth said on Sunday. "I'd like to make the Web a more compelling application platform than Cocoa." Better performance on less-powerful devices tops Google's list of Blink priorities for 2014...."




Monday, January 27, 2014

Games, Real-money Gambling, Only for Playas

If you're not a playa, stay away --

Zynga folds hand on U.S. real-money gambling: "As for real-money gaming, McNealy thinks Zynga's pass is a good move. "It's a space that will likely become crowded, expensive, and with big incumbent players from Las Vegas getting involved in soon." What the game maker needs now more than anything is hits. Competitor King has become the dominant force across mobile and Facebook, surpassing Zynga . . . on social network in terms of daily and monthly players. King has three of the top 10 Facebook games: Candy Crush Saga (No. 1 for daily users), Farm Heroes Saga (No. 4) and Pet Rescue Saga (No. 5) . . .




Friday, January 24, 2014

Saddest Story in Gaming 2013

OMGPOP Team Tried To Buy Back Its Site, But Zynga Killed It Instead | TechCrunch: "Despite the injection of former Microsoft Xbox head Don Mattrick, one source familiar with the internal workings of the company says Zynga is “ruined”, and more specifically faces serious internal challenges going forward. Things apparently went downhill after Zynga’s December 2011 IPO when former CEO Mark Pincus cashed out nearly $200 million in stock. Morale is now supposedly very low, with employees doing as little as humanly possible to get by. People aren’t concerned with making fun games or long-lasting infrastructure, but just with keeping their metrics high enough to keep their jobs."

Zynga To Shut Down OMGPOP’s Online Gaming Portal, OMGPOP.com | TechCrunch"Zynga is quick to point out that players will still be able to play Draw Something (both the original and the sequel) and Draw My Thing (the game that inspired Draw Something. I mean, besides Pictionary.) after the main portal goes dark."




Wednesday, January 22, 2014

Hexagon Game Labs, Ubique Game Engine, HTML5 Games

SteamPower1830 HTML5 Game Closed Beta to Launch on October 10 SteamPower1830 Closed Beta, Hexagon Game Labs, HTML5 Game, SteamPower1830: "Hexagon Game Labs GmbH was established in April 2013 as an independent development studio and game publisher. Basing their business in Hamburg, the two founders, Jan-Hendrik Ohl and Peter Cukierski, chose a well-established game industry location. By developing the revolutionary Ubique Game Engine, the Hexagon Game Labs team has made platform-independent Premium HTML5 Games a reality. The Ubique Game Engine is not only a game engine for HTML5-based online games, but also a complete tool system and production pipeline. Games based on the Ubique Game Engine run on any advanced operating system, including Android, iOS and Windows and on all current gaming platforms, whether it is a tablet, smartphone, PC, console or smart TV. A single click takes players straight into the game on their browsers. More information is provided on www.hexagongamelabs.com."




Monday, January 20, 2014

Mobile Gaming Startups, China, Venture Capital

Chinese VC says mobile game investments still in early stage of a boom --

Chinese VC: Mobile game investments still in early stage of a boom | GamesBeat: " Raymond Yang, the managing director at China-focused WestSummit Capital, said today that he believes that mobile gaming startups and investments are still in an early stage, particularly in China. “The big boom trend is in the game space,” Yang said at the China 2.0 startup conference at Stanford University today. “It’s crazy. There are so many companies coming out in this space.” Yang said he is still evaluating whether market is too much of a bubble. On that front, on a scale of one to 10, he said it’s about a three. That means that it is still a ripe area where VCs can invest and get a favorable outcome."




Friday, January 17, 2014

Facebook mobile gamers, in-game purchases

How often do Facebook mobile gamers make an in-game purchase? - Inside Facebook: "Not long after Facebook launched mobile app action ads, reminding users to engage with apps they’ve already downloaded, a new study by game developer Arkadium shows that nearly 40 percent of gamers polled have made an in-game purchase on mobile. These new ad units could definitely boost that number, as it would remind users to play with games or interact with apps they may have forgotten about. . . ."




Wednesday, January 15, 2014

Small cubes that self-assemble (video)



Small cubes that self-assemble - YouTube: "Known as M-Blocks, the robots are cubes with no external moving parts. Nonetheless, they're able to climb over and around one another, leap through the air, roll across the ground, and even move while suspended upside down from metallic surfaces. Inside each M-Block is a flywheel that can reach speeds of 20,000 revolutions per minute; when the flywheel is braked, it imparts its angular momentum to the cube. On each edge of an M-Block, and on every face, are cleverly arranged permanent magnets that allow any two cubes to attach to each other."




Monday, January 13, 2014

Rare Japanese and European Video Games (video)



Rare Japanese and European Video Games at the National Museum of Play-Game|Life-WIRED - 
The National Museum of Play in Rochester, N.Y. recently acquired one of the largest collections of Japanese and European video games. From Mother to Zool to Doshin the Giant, Game|Life editor Chris Kohler gets the first look at the incredible rarities. (Oct 7, 2013)




Wednesday, January 8, 2014

Candy Crush Saga, most lucrative mobile game 2013

Candy Crush Saga crushes it -- making money in mobile gaming --

King talks Candy Crush Saga, 2013's most lucrative mobile game | Technology | theguardian.com: "... Candy Crush Saga's rise to the top of the app store charts came as part of a wider trend of free-to-play games that made their money from in-app purchases. It's controversial in some quarters: tens of millions of people are happily playing Candy Crush Saga, with a significant chunk paying, yet there are some vociferous critics in the traditional gaming community who hate the game and the business model it represents. "Most new mobile developers have embraced free-to-play pretty quickly, and for us coming from Facebook to mobile, part of the experience was always free-to-play. But the classic console industry has always looked down on it," said Knutsson ... King has already extended Candy Crush Saga in one unorthodox direction in 2013: onto people's feet with a range of branded socks. While speculation about an IPO for the company has cooled for now, it appears to have more plans in store for its flagship game in 2014...."




Monday, January 6, 2014

Brands, Gamers, HTML5

HTML5 -- the answer for brands and casual gamers --

Is HTML5 the answer for casual gamers? - Mobile Marketing - BizReport: "...."The challenge to date for brands has been that the only way to get games on mobile was by producing native games," said Grossberg. "Enter mobile web games. Mobile web games can be produced in a fraction of the time and cost of a native game and can be shared directly by the brands through their existing social platforms like Twitter and Facebook (again, just a click of a link with Twitter or Facebook on mobile or desktop). As an example, last summer HBO produced a mobile web game for season 6 of its True Blood franchise and used it to engage the True Blood fan base within its existing Facebook and Twitter channels.""




Friday, January 3, 2014

Developer talent agency DDM, new mobile game-focused agent

Signs of the times --

Gamasutra - Developer talent agency DDM hires new mobile game-focused agent: "...The McWhorter Group acquisition -- which effectively means DDM is bringing former McWhorter Group president Adrienne Horsley onboard as a lead agent -- is an attempt by DDM to strengthen the agency’s focus on the mobile market by adding someone who has experience representing mobile game studios and hooking them up with popular brands. “Getting games in the mobile space noticed is the big challenge,” DDM co-founder Joe Minton told Gamasutra. “Connecting games with the right kind of brands can really help with app discoverability, and she [Horsley] is great at that.”"




Wednesday, January 1, 2014

What Happened to Nintendo?

What the Hell Is Wrong With Nintendo? | Game|Life | Wired.com: "The single major advantage that Nintendo had over Sony and Microsoft this console cycle was a one-year lead, which it has squandered. And we’re going to see a lot more statements like the one from Jason Rubin, the former head of THQ, who said recently that Nintendo is “irrelevant as a hardware manufacturer in the console business” and that it should put its games on Xbox One and PS4 posthaste." (read more at link above)




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