Virtual Reality Boom, Back to the Future
Enthusiasts Go Back to the Future in a Virtual Reality Boom | MIT Technology Review:
"“A lot of things have come together simultaneously to make this year ripe for VR to finally take off,” says Devin Reimer chief technology officer of Owlchemy Labs, an independent game studio based in Boston that is working on a base-jumping game for Oculus Rift. “The mobile-display resolution race has forced the cost of high pixel density displays down. The availability of cheap and small accelerometers, magnetometers, gyroscopes, and compasses also contributes to this effect. With compact CPUs and GPUs able to render two high-resolutions views at high frame rate, the tech really is there.”" (read more at the link above)
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