Interactive Unit at Disney Cuts a Quarter of Its Staff - NYTimes.com: "Layoffs were long expected in the unit, but not on this scale. They came as a result of Disney’s decision to combine two businesses: booming mobile games (those played on iPads and smartphones) and sagging social games (those played on websites like Facebook). Disney also decided to sharply scale back in-house development of games of all types. It will now rely much more on outside licensing."
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