Sunday, November 30, 2014

Humble Mozilla Bundle, WebGL-compatible Browsers

The Humble Mozilla Bundle: Powered by asm.js -

Mozilla unveiled Humble Mozilla Bundle, which lets you play games in a browser without downloads or plug-ins. The games can be played in any WebGL-compatible browser, so that includes Firefox and Chrome. And for the next two weeks, users can pay whatever they want for DRM-free versions of a handful of games. The Bundle, and the pay-what-you-want deal, is the result of a partnership between Humble Bundle and Mozilla.

https://www.humblebundle.com/

http://venturebeat.com/2014/10/14/mozilla-teams-up-with-humble-bundle-to-offer-firefox-and-chrome-users-eight-plugin-free-games/




Thursday, November 27, 2014

Game News: Google, China, Games, and Android Malware

Google Looks to Get Back Into China - WSJ"In recent months, Google representatives in Asia told makers of apps for its Android mobile-operating system that it hopes to unveil a new app store in China to help them distribute their apps and games more efficiently, according to two people briefed on its plans."

Chinese Developers Can Now Offer Paid Applications to Google Play Users in More Than 130 countries | Android Developers Blog"... If you develop Android apps in China and want to start distributing your apps to a global audience through Google Play, visit play.google.com/apps/publish and register as a developer. If you want to sell apps and in-app products, you'll need to also sign up for a Google Wallet merchant account, which is available on the “Revenue” page in the Google Play Developer Console. After you’ve uploaded your apps, you can set prices in the Developer Console and later receive reports on your revenue. You’ll receive your developer payouts via wire transfer. For more details, please visit our developer help center...."

BBC News - 'Sophisticated' Android malware hits phones"NotCompatible is being spread via spam and websites seeded with booby-trapped downloads, he said and urged Android users to be wary of any app that required a security update to be installed before it was run."




Sunday, November 23, 2014

Mobile Gaming Set to Explode in BRIC Expansion (video)

Microsoft: Mobile Gaming Set to Explode in BRIC Expansion: Video - Bloomberg:
(Allow video to load after clicking play or go to link above)

Struan Robertson, creative director at Microsoft Lift Studio, talks with Guy Johnson about the launch of King Digital’s new Candy Crush game and the future of the mobile gaming industry. He speaks on “The Pulse.” (Bloomberg 11/21)




Monday, November 17, 2014

Chrome Dev Summit and more this week

Chrome Dev Summit returns to Mountain View this week (19-20 Nov)--watch the Chrome Dev Summit live stream on YouTube this Wednesday and Thursday. The event starts at 9 a.m. PST. For more information and a link to the live event, see http://developer.chrome.com/devsummit.

Three web and mobile technology events taking place in San Jose November 18-20th: HTML5 Communications Summit, WebRTC V Conference & Expo and Fog Computing Expo.

ALSO the  React Conf returns to San Francisco (18-21 November). Register: http://reactconf.com/.

Videos from October Get MEAN! event:
Get MEAN: Orientation with Ward Bell

Get MEAN: Just One More Feature ... Adjusting to Changing Tides with MongoDB with Matt Green

Get MEAN: Sneaking Angular into an Existing App with Alicia Liu





Sunday, November 16, 2014

Mobile Gamers, Spending, Behavior

Mobile gamers' spending and behavior--A new study from Everyplay, the mobile-sharing division of game engine marker Unity, reveals who spends the most on mobile games and how they find new games to play.--

Mobile gamers' spending and behavior highlighted in new study - Mobile Marketing - BizReport"A very small percentage of mobile gamers account for the majority of all spending. Called 'Super Whales' this group of mobile gamers makes up just 1% the player base yet accounts for 29% of all revenues, found Everyplay's survey of 3,000 U.S. mobile gamers on both Android and iOS devices.
Super Whales "love competitive games, listen to their friends' game recommendations, and want to play games that let them socialize with their friends. They love watching and sharing gameplay video, often share to Facebook and YouTube, and download more games per month than the average user." Apart from the Super Whales, those spending the most on mobile games are male and aged between 35 and 44. Among this age group the average monthly spend on mobile games is $6.07 with the next highest-spending age group those 45 years old and over ($4.79)...." (read more at the link above)





Sunday, November 2, 2014

Global Monetization of Games



source




Android Developers Blog

Pocket Gamer.biz

NVIDIA