Thursday, May 29, 2014

Video game controller that can read players emotions(video)

Stanford engineers design video game controller that can read players' emotions

Stanford engineers have developed what could be the next big thing in interactive gaming: handheld game controllers that measure the player's physiology and alter the gameplay to make it more engaging.





Tuesday, May 27, 2014

Miami Past, Tequesta Site

This is not just another Indian village; it’s the capital of the Tequesta people, the last bit of it smack in the middle of modern Miami (source infra)

Miami’s Past and Future Clash at a Building Site - NYTimes.com: "....Under the terms of the settlement, the developers agreed to preserve two of the circles and encase in glass some of the artifacts, the steps of the hotel and the water well. A public plaza and museum would be built to showcase the site to the public, and researchers could reach other portions of the site through an underground crawl space.“I think the site is important in terms of Miami, that doesn’t have much history, reclaiming its history,” said Marc Sarnoff, the chairman of the City Commission, who spearheaded the talks on the compromise. “A building that was going to be one of many buildings will be a truly authentic building many people will want to go to.”..." (read more at link above)




Sunday, May 25, 2014

HTML5, Why Should We Care (video)

HTML5--Why Should We Care? [Episode 1, Clip 1]

"In this Episode of Inside the Brackets Jonathan Stark talks about HTML5's importance and its impact on Adobe and Intel as well as 8.6 million developers. The explosive growth of computing devices means no app strategy is complete without considering a cross-platform approach to reach this full spectrum of devices—faster, better and at lower cost. Join us for a series of short roundtable discussions to explore the opportunities, challenges and best practices of cross-platform HTML5 development. Hear directly from industry analysts, the W3C, Intel, and other experts.... (First Published on Dec 3, 2013)

Connect with the experts live at: http://bit.ly/itbreg

Get started on building your own App with the Intel XDK: http://xdk-software.intel.com

Learn more about Intel: http://www.intel.com/content/www/us/e... "





Thursday, May 22, 2014

Venmo, Cash May No Longer Be King (video)

Venmo Proves Why Cash May No Longer Be King: Video - Bloomberg:
(Allow video to load after clicking play)
Bill Ready, CEO of Venmo, discusses the company's payments app with Pimm Fox on Bloomberg Television's "Taking Stock." (Source: Bloomberg April 25)





Sunday, May 18, 2014

Seven Deadly Sins of Game Monetization (video)

The Seven Deadly Sins of Game Monetization - video below

Presented April 30, 2014, at F8Learn practical tips about how to tune your game for success. We'll share examples and data on seven common pitfalls we've seen and how to avoid them. Game developers won't want to miss this essential checklist. Presenters: Dan Morris & Akin Babayigit




Friday, May 16, 2014

Lapsed to Loyal, Mobile Engagement Strategies (video)

From Lapsed to Loyal: Mobile Engagement Strategies -

Lapsed to Loyal, Mobile Engagement Strategies (video above - presented April 30, 2014, at F8)

Did you know 66% of app users open their apps between 1 and 10 times? In this session we'll focus on how you can thoughtfully re-engage people through push, email and mobile app ads.




Thursday, May 15, 2014

Google, Mobile Ad Spend, Facebook

[T]he largest driver of Facebook’s mobile revenue is app-install ads -- that is, ads that encourage users to download an application rather than simply promote a product...These ad units are largely purchased by free-to-play game publishers such as King (maker of Candy Crush Saga) and Big Fish Games (the Bejeweled series), which leverage Facebook’s incredible demographic data to target the small percentage of players who will spend hundreds of dollars on in-app purchases. (source infra)

How Google Can Steal Facebook's Candy - Bloomberg View: "....Google is a bigger threat; last week it announced its own app-install ad units for both search-result pages and its YouTube subsidiary. Those two locations may not be as good as Facebook’s timeline for surfacing games you didn’t know you wanted, but Google will have the best possible data driving those units: app usage. In the blog post announcing the initiative, Google explicitly called out the ability to "reach people who are your most likely customers, based on the apps they use, the frequency of use and the types of in-app purchases they make.” That type of data is even more valuable to free-to-play publishers than demographic data, and Facebook runs the risk of becoming the second option for the sorts of advertisers that are currently its best customers...." (read more at link above)




Wednesday, May 14, 2014

Microsoft Innovation Center, Miami

Microsoft to open innovation center in downtown Miami - Business - MiamiHerald.com: "Why Miami? “There’s a great commitment to the local economy in Miami, and it’s a vibrant community. We also see a lot of alignment with the universities there,” said Akerkar. “It’s also a great hub and launching off point for Latin America from a business-building standpoint.” The Microsoft Innovation Center will comprise about 5,000 square feet, with options for expansion, and will contain tools and technology for individuals as well as physical space for for training and collaboration. It will be open to everyone, not only the 29 companies housed in Venture Hive, Akerkar said. The innovation center has been in discussions with Florida International University, Florida Atlantic University, University of Miami, Nova Southeastern and Miami Dade College about collaborations, Akerkar said." (read more at link above)

More info: http://www.microsoftinnovationcenters.com/




Tuesday, May 13, 2014

Famous Game Creators, Fighting For Internet Freedom

Famous Game Creators Are Fighting For Internet Freedom: " . . . The Internet is in danger ... the FCC has made disconcerting plans to allow companies to divide this beautiful web of ours into potentially expensive tiers. Gaming stands to take a massive hit too. Here's why. For those out of the loop or otherwise confused on the whole issue, here's what's going on: Since its inception, the Internet has been more or less equal for all, with no specific pages or services getting preferential treatment by Internet providers. The government's net neutrality rules were in part responsible for this, but they were unceremoniously stricken down at the start of the yearIf We Don't Want Gaming To Get More Expensive, We Need To Speak Up Right now, American gamers have it good. Our internet providers might do some slimy things, but today we can access all the web has to offer without… Read more .. . . Flash forward to now: the United States' Federal Communications Commission (FCC) has proposed a plan that would allow broadband Internet providers to levy extra charges on various companies in exchange for faster delivery of content. So basically, it'd be akin to what Comcast is doing with Netflix, charging the streaming movie/TV service more money but giving it direct, unfettered access to its broadband network. The FCC swears up and down that it will only allow this sort of behavior if it's done in a "commercially reasonable" manner that doesn't needlessly tear money out of consumers' hands, but pundits point out that the FCC's stance is extremely vague, not to mention incredibly difficult to enforce given the number of Internet service providers out there and all the individual deals that stand to happen....The nightmare scenario? We end up with a tiered Internet that benefits big, established companies while making it nearly impossible—or at least financially unfeasible—for smaller, scrappier, more innovative up-and-comers to rise to the top. Corporations win, everybody else loses....(read more at link above)




Monday, May 12, 2014

HTML5, Myths and Reality

Five Myths About HTML5 You Shouldn't Believe | Lifehacker Australia:
" . . . Myth: HTML5 makes it easy to run on multiple devicesReality: “Different browser vendors are adopting HTML5 at different paces,” Phifer noted. And that creates future risks. “Browser vendors are notorious for extending standards. Many times those browser extensions get you into big trouble. Be careful about browsers. Don’t write to browsers or browser versions. We know from history that’s not smart, it hurts, it’s expensive.““If you have to use extensions, compartmentalise that. Make sure you can tweak that code without having to go through everything. But if you don’t have to, don’t do it at all.” If you’re after responsive design, you don’t need full-blown HTML5; most of the key features are already in CSS3. “Responsive design uses a built-in feature of CSS3, CSS Media Query, and allows you to build one site and lay out how you want things to look on different sizes.”
Myth: HTML5 has lousy performance
Reality: “HTML5 is performant, and it’s getting better every day — but depending on what you’re doing you may need to do something different For some mobile apps, snippets of native code to supplement the web code can work.” (read more at link above)

Sunday, May 11, 2014

Serious Gaming, eb1labs’ Sailing Simulator driRun (video)


eb1labs » Canal+ Le Tube Media Magazine Features eb1labs’ Sailing Simulator driRun: "....Facebook’s acquisition highlights the huge content possibilities for virtual reality with imagination being the only limit. “This is really a new communication platform. By feeling truly present, you can share unbounded spaces & experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences & adventures.”

Truly exciting times ahead for simulation and “serious” gaming."




Friday, May 9, 2014

Google Gaming, Google Play Games

Unlocking the Power of Google for Your Games, at GDC | Android Developers Blog: "Today, everyone is a gamer. In fact, 3 in every 4 Android users are playing games, allowing developers to reach an unprecedented audience of players in an Android ecosystem that’s activated over one billion devices. This has helped Google Play Games — Google’s cross-platform game service and SDK for Android, iOS and the web (which lets you easily integrate features like achievements, leaderboards, multiplayer and cloud save into your games) — grow at tremendous speed. The momentum continues on Google Play, where four times more money was paid out to developers in 2013 than in 2012....."




Thursday, May 8, 2014

Conductr demo from WTC 2014 in Munich (video)

Conductr demo from WTC 2014 in Munich -
Demo of Conductr recorded at the Wearable Technologies Conference in Munich, January 2014--Published on Jan 30, 2014 - http://conductr.com/

Levy demonstrates this in a video of a live demo posted on Conductr’s site. It shows how the company’s technology can run a simple PowerPoint-like application across several devices at once. Levy starts off using the application on just a laptop computer, showing a main slide, a slide list in a sidebar on the right side of the screen, a timer, and some speaker notes. When he signs in on the same app on an Android smartphone, all pieces of the app but the main slide disappear from the laptop and reappear on the smartphone’s display. He adds a Pebble smart watch and it grabs the timer function, and then he puts on a Google Glass which snags the speaker notes so he can see them on its above-eye projected display. Each of the devices can also act as a remote control for the slides. In the video, at least, the latency appeared to be quite low.--Technology Review




Wednesday, May 7, 2014

King Resolves Trademark Disputes

King Resolves Trademark Disputes With Two Independent Developers | Re/code: "Candy Crush Saga maker King has resolved its trademark disputes with the developers of two independent games, The Banner Saga and CandySwipe. The mobile gaming giant had initially opposed Stoic’s attempt to trademark the title of its new game The Banner Saga, while the creator of a game called CandySwipe had picked a public fight with King over its “candy” trademark. In updates posted online, both developers now say the disputes have been amicably resolved...."




Tuesday, May 6, 2014

Apple, Google, Game Exclusivity, Promo Space

Report: Apple And Google Buy Exclusive Games With Promo Space: ".... On one level, the [Wall Street Journal] Journal's report suggests that iOS and Android mobile devices are basically going to start imitating the combatants of the consoles wars that preceded them. But what's interesting about the detail provided in the Plants vs. Zombies example is that it implies that customs and standard practices are, at best, still emerging when it comes to the new platforms. Apple, for instance "doesn't offer money for game exclusives," according to the Journal's report. Instead, the company provides "only marketing or promotional assistance," and "it typically makes such offers after meetings in which game makers either discuss or demonstrate their coming titles." Google and Amazon have also gotten in on the action by luring game developers over to their side of the fence with similar promises of "premium placement." This could lead to conflicts further down the road as exclusive deals shift the curatorial focus of featured lists and other aspects of each service's respective app store. In Apple's case, for instance, the Journal reports that "the push to secure exclusive games challenges a long-standing policy of leaving decisions about which apps its App Store promotes to an 'editorial team' that tests the software, without taking business considerations into account."..."




Monday, May 5, 2014

Amazon Game Studios, Developers

How Amazon Game Studios convinced developers to join its team | Polygon: "...."We have a somewhat nuanced approach," Frazzini told Polygon. "There are studios that have hundreds of people working multiple years on a game — that's not what where we're going. That's one end of the spectrum. On the other end of the spectrum you have casual games that are really fun to play, like match-3 and puzzles. What we're thinking about is building games that fall more in the middle."..."




Sunday, May 4, 2014

Google Game Developers Conference 2014 videos


Google Play Game services expansion includes multiplayer cross-platform play. "Further enhancing Google Play Game services, we're expanding multiplayer to support iOS, bringing turn-based and real-time multiplayer capabilities to both Android and iOS," Greg Hartrell from the Google Play Games team wrote on the Android Developers blog. "To further help with cross platform game development, we're updating our Play Games Unity Plug-in to support cross-platform multiplayer services, and introducing an early Play Games C++ SDK to support achievements and leaderboards." Also a revised version of Play Game statistics for developers, providing the back-end with visual dashboard showing player and engagement statistics including retention, signed in users, and leaderboard performance.
http://android-developers.blogspot.co.uk/2014/03/unlocking-power-of-google-for-your_17.html

Videos:
GDC 2014: Google Developer Day Kick-off! 11:40
GDC 2014: Growth Hacking with Play Games 19:37
GDC 2014: Engaging Your Entire Community with Play Games 27:39
GDC 2014: Making Money on Google Play: Best Practices in Monetization 24:01
GDC 2014: AdMob, a Platform to Build Your Gaming App Business 26:43
GDC 2014: Okay Glass, Play a Game 20:39
GDC 2014: The Next Level of In-game Advertising with DoubleClick 15:27
GDC 2014: From Players to Customers: Tracking Revenue with Google Analytics 26:42
GDC 2014: Content Experiments for Mobile Apps with Google Tag Manager 30:35
GDC 2014: Build Games that Scale in the Cloud  24:00
GDC 2014: Looking to the Future (Noah Falstein, Google's Chief Game esigner) 15:05
GDC 2014: From Box2D to Liquid Fun: Just Add Water-like Particles! 20:17
GDC 2014: Bringing the Power of YouTube to Your Games 15:27
GDC 2014: Texture Wranglin': Getting your Android Game Assets Under Control 28:43
GDC 2014: Google Developer Day Wrap Up with RJ Mical 16:12

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Friday, May 2, 2014

Games, Video, Web, HTML5

Will 2014 finally be THE year for HTML5?

RIP Flash: Why HTML5 Will Finally Take Over Video and Web in 2014: " . . . In the gaming industry, HTML5-based games are on the rise. Holland-based Spil Games is just one publisher taking the HTML5 path. The company plans to publish more than 1,000 HTML5 games by the end of the year. Spil Games already has 5,000 Flash games published on the Web, but that’s 5,000 games in its library that won’t work on tablets or phones. According to Digital Buzz Blog, 32 percent of time spent on iOS and Android devices is spent playing games. With HTML5, developers can create games that can work on all devices. Just look at some of the awesome stuff Google created with its Google Chrome Experiments (all built in HTML5 and JavaScript using open Web technologies such as Canvas, WebGL and WebRTC)..."




Thursday, May 1, 2014

Kids Toss Gaming Consoles for Tablets and Smartphones

British Kids Toss Gaming Consoles for Tablets and Smartphones - Digits - WSJ: "What’s the most popular gaming platform for British kids these days? It’s not a console anymore. Instead, according to a study of the gaming habits of British children, 46% of four to six-year-olds now play games on a tablet or smartphone. Five years ago, that number was just 11%, as most kids turned to consoles, like the Nintendo, PlayStation and Microsoft Xbox...."




Android Developers Blog

Pocket Gamer.biz

NVIDIA