Wednesday, October 30, 2013

Toilet Play, Mobile Gaming, in the bathroom

Opinion: Mobile gaming's throne of power is the toilet, not the sofa | feature | PocketGamer.biz | PocketGamer.biz: ". . . . Ultimately, it's up to you whether you declare your history of toilet play as openly as I do - but if you own a smartphone, tablet, or dedicated gaming handheld, I'll safely assume that you've brought it into the bathroom with you at least once. While this might not be something you admit to at a dinner party or disclose on a first date, it's something you should be proud of because you're actively controlling your gaming habits and consuming what you want to consume in a place where few of us want to think about consuming anything. So, to the unconsoles, I say let the consoles have the living room and keep mobile games where they belong - on our phones and tablets - wherever we go. Toilet play is what sets mobile and handheld gaming apart from the rest of the games industry, and it's what mobile gamers want from their phones, tablets, and handheld gaming experiences..."




Monday, October 28, 2013

Fashioholic, serious mobile fashion games

Fashioholic raises $1M to debut ‘serious’ mobile fashion games | VentureBeat: "Marketing director Anna Brody said Fashioholic specializes in “serious games,” or games that provide value other than entertainment. The games are also meant as a marketing channel for fashion brands. Participating designers choose which merchandise to display and get their products in front of engaged, style-savvy consumers. They can collect data on users’ preferences and deliver targeted merchandise. In addition to Fashion Eye, Fashioholic can develop customized games for brands, and the technology can be white-labeled."





Friday, October 25, 2013

Intel, HTML5, Developer Economics

Intel throws its weight behind HTML5 | HTML5 - InfoWorld: " . . . . During a briefing this week in San Francisco, Intel's Michael Richmond, senior architect in the company's Open Source Technology Center, positioned HTML5 as a technology for applications beyond just website development. "You're going to see applications that exploit screen real estate in a way that we haven't seen before," Richmond said. He cited HTML5 applications that automatically adapt to different screen sizes, offering more information to the user when a bigger screen is detected. HTML5 also can offer benefits over native programming in that developers do not have to redo all their code for each new platform, Richmond noted. "For us, the developer economics are compelling.". . . ."




Wednesday, October 23, 2013

Oracle, HTML5-based, mobile BI app designer

Oracle unveils HTML5-based mobile BI app designer | Business Intelligence - InfoWorld: "Oracle is latching onto the self-service BI (business intelligence) trend with a new tool for creating HTML5-based mobile applications. BI Mobile App Designer, which was announced Monday, runs in a browser and has a drag-and-drop design format. Users can mash together graphs, tables and other types of data "to create mobile analytical apps tailor-made to their lines of business," Oracle said. . . . Oracle's use of HTML5 means the applications can run across iOS, Android and Windows Mobile devices. Users are able to share mobile applications through a catalog called App Library, according to the announcement. . . .(read more at link above)




Monday, October 21, 2013

Mobile Gaming, Whales, Males

Mobile Gaming's Whales Overwhelmingly Male, Spend Big On All Types Of Video Games - Forbes: "Divnich adds that “core mobile gamers are often core console gamers as well” suggesting the two demographics are not always as disparate as we like to think. This is why free-to-play is on the rise on PC and console systems, and why we’re only going to see more of this trend in the next generation. When it comes to the Xbox One and PS4, Divnich points out that these “consoles are not just competing with each other, but all forms of interactive entertainment.”"




Friday, October 18, 2013

Games, Developers, Hype

Some classic statements here --

BBC News - Minecraft maker shelves 0x10c video game: "Earlier on in the broadcast Mr Persson appeared to blame the excitement surrounding the game for its demise before completion. "I stopped developing 0x10c because everyone started caring about it before it was even done," he said. "I just want to make small games and talk to other game developers about them. Forget all the hype." He has today tweeted about the impact of his reputation as a high profile game developer on his work. "It was much easier to have grand plans when nobody knew who I was," he wrote. "The gaming world doesn't need more under delivering visionaries.""




Wednesday, October 16, 2013

38 Studios video game auction

PROVIDENCE, R.I.: 38 Studios video game headed to auction block - Technology - MiamiHerald.com" . . . Michael Pachter, an industry analyst at Los Angeles-based Wedbush Securities, said he doubts the game is worth much or that many parties will bid, because it could cost anywhere from $20 million to $100 million to finish it. "It's like buying a brand that hasn't been marketed yet," he said of 38 Studios. He added: "You have to want to make an MMO and they really aren't doing well.". . ."




Monday, October 14, 2013

Google, Native Client, a dilemma?

Google's Native Client dilemma: A faster but fragmented Web? | Internet & Media - CNET News: " . . . Google does seem wedded to Native Client, though, in part because of its security protections. It's even considering moving Chrome's entire browser engine, Blink, into Native Client -- though that would be a deep-level move that wouldn't affect Web developers' programming choices. Some at Google have expressed interest in asm.js, but for now, the Chrome programmers are marching down the Native Client path. The big question is whether the Web will follow."

No the big question is who will follow? (The web never moves in unison) As for most developers on Google's platforms, wherever Google leads, they will  follow.




Friday, October 11, 2013

iPhone Design, Jony Ive (video)

Making the iPhone: The Design Tao of Jony Ive: Video - Bloomberg: "Sept. 19 (Bloomberg) -- Jonathan Ive, Apple's chief designer, is one of the most recognized faces at the company and arguably the world's best-known industrial designer. Bloomberg Businessweek's Sam Grobart spoke exclusively to Ive at the Apple Campus just hours after the iPhone 5S and 5C were announced. (Source: Bloomberg)"





Wednesday, October 9, 2013

Apple iOS 7 gaming bet

Apple's big bet on iOS 7 gaming to play out this fall | Mobile - CNET News: ".....When iOS 7 goes public, game developers will have already optimized apps waiting for download. It makes sense too when you note that iOS adoption is typically quick and widespread. (One month after iOS 6's release last September, more than 60 percent of users had installed the update.) "The updated versions of Dungeon Hunter 4 and Playmobil Pirates have cleared Apple approval and are up on the iTunes store," said Thomas Price, a representative for mobile game developer Gameloft. The studio also has a dozen more apps waiting for Apple approval, all optimized for the jump to 64-bit with the iPhone 5S and the more minute software tweaks present in the updated Game Center app. More are on the way from a number of high-profile developers. At Electronic Arts, developers are taking advantage of the OpenGS ES 3.0 interface, a cross-platform API -- currently supported only by the Samsung Galaxy S4, HTC One, updated Nexus 7, and Sony Xperia Z -- widely used for smartphone graphics rendering...."




Tuesday, October 8, 2013

The $4 Billion All-Night Party Ready to Go Public (Video)



The $4 Billion All-Night Party Ready to Go Public: Video - Bloomberg: "SFX Entertainment is betting big on Electronic Dance Music and hoping there will be as big an appetite for the industry here as there is in Europe. Bloomberg's Cristina Alesci went to TomorrowWorld, a three-day electronic music festival in Atlanta. (Source: Bloomberg)"




Monday, October 7, 2013

Intel, chips, fabs

Intel Plans to Shed East Coast Chip Plant - Digits - WSJ: "Intel, which is based in Santa Clara, Calif., leans more heavily on larger, newer factories in Arizona, New Mexico and Oregon, as well as plants in Ireland, Israel and China. Such “fabs,” as they are called, fabricate chips on silicon wafers. The company regularly updates fabs with new production processes that shrink the size of circuitry to add more features to chips at ever-lower costs per function. Intel is currently in high-volume production of chips with circuit dimensions rated at 22 nanometers, or billionths of a meter, using wafers that are 300 millimeters across (larger wafers reduce the cost of each chip produced)." (read more at link above)




Friday, October 4, 2013

Word Games, Mobile Screen

Besides the popular Words With Friends, app word games can be played with others over the Internet, or alone against the clock.--

It’s Your Words Against Others’, in Games for the Mobile Screen - NYTimes.com: "But it’s not just Words With Friends; hundreds of word game apps are available. Some are more traditional and some are possible only because of high-tech Internet trickery." (read more at link above)




Wednesday, October 2, 2013

Shiver, Zynga, Free-to- Play Gaming Market (video)


Is Shiver Going After Zynga's Market?: Video - Bloomberg: "John Schappert, CEO of Shiver Entertainment and former COO of Zynga, and Owen Mahoney, CFO of Nexon, talk with Emily Chang about Nexon's investment in Shiver and the shift to free-to-play gaming. They speak on Bloomberg Television's "Bloomberg West." (Source: Bloomberg)"




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