Monday, September 30, 2013

iCity, London, $150M Tech Utopia (video)


The Birth of iCity, London's $150M Tech Utopia: Video - Bloomberg: "Sept. 9 (Bloomberg) -- After the Olympics left London, organizers promised the Olympic facilities would be put to good use. Bloomberg Television investigates what being done to the former broadcast center. (Source: Bloomberg)"




Friday, September 27, 2013

Wednesday, September 25, 2013

Apple, iPhones, Apps, Startups

The annual iPhone unveilings draw fans, entrepreneurs and technology executives who are praying that a new function does not make their company obsolete--

Disruptions: Apple's Next Unveiling Could Make or Break a Business - NYTimes.com: " . . . The apps store connected to the iPhone has allowed thousands of small businesses to thrive. And a handful of them, like Rovio, the maker of the Angry Birds game whose headquarters is not far from Nokia in Espoo, Finland, have become large companies. “Competing has become so cheap and has been pushed down to such individual units, like app makers” that “what formerly required significant overhead to be successful is now trivial,” said Nicco Mele, who teaches classes on the Internet and politics at the Kennedy School of Government at Harvard, and the author of the book, “The End of Big: How the Internet Makes David the New Goliath.” “The rise of app makers has allowed anyone to compete with a corporation from home.” There is a scary side to that, of course. The destruction and renewal upon which the tech industry has thrived has accelerated thanks to the Internet, cheap smartphone apps and lower costs of doing business. Facebook, for example, which in just a few years has gone from a start-up to one of the most powerful companies in Silicon Valley, has to constantly be on the lookout for the next big threat. And when it can’t take those competitors out at the knees, it buys them, like the photo-sharing service Instagram...."




Monday, September 23, 2013

NeuroRacer, Rebuilding Attention Span through Games

modest exposure to NeuroRacer, the customized video training game, helped participants improve their ability to screen out distraction and stay on task (source infra)

How to Rebuild an Attention Span - Douglas Foster - The Atlantic: " . . . For users, the game relies on familiar conventions. When the screen lights up, the road reveals itself. On my first run at NeuroRacer, done sitting behind a computer in a darkened lab, I thought: Piece of cake, what idiot couldn’t master this? Controlling the direction by a modem operated on the right, I managed to hold my sporty auto avatar in its lane for several seconds. Then, unfortunately, the road kept slipping away from me, winding around curves, and unexpectedly rising and falling in elevation. The multitasking version of the game required me to drive and, simultaneously, respond accurately through a button on the left to signs that popped up at random on the screen. Designers of NeuroRacer used an “adaptive staircase algorithm” to ratchet up the level of difficulty, meaning that each time a participant improved enough to respond accurately at least 80 percent of the time the challenge increases incrementally. This component of the research is the study’s “special sauce,” Gazzaley told me. The adaptation allows participants of different ages and abilities to start at an equivalent level of comfort and provides a basis for valid comparison across age groups. . . ." (read more at link above)




Friday, September 20, 2013

New Entrants Rush In, China's Booming Mobile Game Business, Consolidation

As New Entrants Rush In, China's Booming Mobile Game Business Faces Consolidation - Forbes: "....Yet with 80,000 developers releasing more than 100 games a day, mobile game companies in China are “finding it increasingly difficult  to stand out,” the report notes. “We expect to see consolidation in the coming year,” Niko’s senior partner Kevin Hause said in a statement. Casual games are among the most popular mobile titles so far, but relatively intense role-playing and strategy games are explain to make inroads in the future, Niko says." (read more at link above)




Wednesday, September 18, 2013

HTML5, native apps, developers

HTML5 now neck and neck with native apps for developer love | ZDNet: "Native apps might deliver a supreme mobile experience, but the lure of HTML5 hybrid app building is growing among developers. While HTML5 versus native apps debate rages on, more developers are willing to trade in a superior native experience for the lower cost of maintaining a common code base using HTML5 code in a native app container, according to analyst firm Forrester. "Mobile developers split their time almost evenly between native and web-based plus hybrid development," Forrester found in its Development Landscape 2013 report. Based on responses from 478 developers in North America and Europe, Forrester found developers were spending 41 percent of the their time on a native app approach, 24 percent of their time on mobile web, and 22 percent of their time on hybrid apps...." (read more at link above)




Monday, September 16, 2013

'No drawback to working in HTML5'

Financial Times: 'There is no drawback to working in HTML5' | Media | theguardian.com: " . . . When the FT first switched from native to HTML5 on iOS in 2011, it was seen in some quarters as a snub to Apple. Although that was partly true – the FT and Apple disagreed over control of subscriber data – a more important reason was the desire to make porting and maintaining the app across multiple platforms and devices easier in the longer term. Two years on, Grimshaw says the strategy is proving a success. "I challenge anyone to tell the difference between our HTML5 app and a native app. There is no drawback to working in HTML5, and there are lots of advantages," he says. "Anybody that's chosen to develop native apps in parallel [for different platforms] is now really struggling with the overhead of maintaining and developing them. Most of the savvy developers have switched to HTML5, even if they're still delivering those apps in a native wrapper. I don't think it will be long before a lot of those apps start emerging as pure HTML5 apps in browsers.". . . ." (read more at link above)




Friday, September 13, 2013

Google Chrome, Chrome Apps, Offline

Today we’re unveiling a new kind of Chrome App, which brings together the speed, security and flexibility of the modern web with the powerful functionality previously only available with software installed on your devices. (Think apps designed for your desktop or laptop, just like the ones for your phone and tablet.) These apps are more powerful than before, and can help you get work done, play games in full-screen and create cool content all from the web. If you’re using Windows or a Chromebook, you can check them out in the “For your desktop” collection in the Chrome Web Store (Mac & Linux coming soon).  (source: Google Chrome Blog)

Google Chrome Blog: A new breed of Chrome Apps: " . . .Cracking Sands is an action-packed racing game that lets you speed your way past your online or computer opponents through beautiful 3D courses. And for those looking for more precise control, you can even connect your Xbox controller via USB. Other games worth checking out: Tank Riders, Spelunky, They Need to be Fed and more in the Chrome Web Store. . . .
(read more at link above)

Wednesday, September 11, 2013

Facebook moves into games publishing

Facebook leaps into games publishing: "Facebook also announced the first 10 developer participants in the program. They are 5th Planet, Brainbow, Certain Affinity, Dragonplay, Gameloft, Gamevil, KiwiGames, Outplay Entertainment, Space Ape and WeMade Entertainment."




Monday, September 9, 2013

Mobile game apps beat portable console games

Mobile game apps now leaving portable console games in the dust - Yahoo! News: "The long-term challenge that mobile apps present Nintendo keeps getting more formidable. The new joint study from IDC and App Annie shows how consumer spending on games for iOS and Android continues to soar above spending on portable console games. In Q2 2013, revenue from iOS games was more than double the revenue generated by 3DS and Sony Vita games. Google Play games alone also generated more revenue than the entire portable console industry"




Friday, September 6, 2013

Wednesday, September 4, 2013

Miami, Austin, a Technology Comparison

The US Economic Census counts:
High-tech jobs - Establishments
Miami-Dade 16,778 - 1708
Broward 21,699 - 1718
Palm Beach 12,293 - 1125
Miami Region Total 50,770 jobs - 4551 establishments

Austin Region Total 48,491 jobs - 1845 establishments

The Miami metroplex has 5 universities vs 1 in Austin, 2 ½ times as many students, 10 incubators vs 12 in Austin, and it has more tech organizations and regular networking meetings . . . .

Source: Are we selling South Florida technology short? | The Starting Gate

Monday, September 2, 2013

Google Play Developer Program Policy Update

Google Play Developer Program Policy (“Content Policy”) Update - Android Developer Help: "updated the Google Play Developer Program Policy (“Content Policy”). Improvements include new guidance on ads behavior and clarifications to existing policies related to hate speech, gambling, in-app payments, ratings, and impersonation. Please visit and familiarize yourself with the above policies. If you find any existing applications in your catalog to be in non-compliance, we ask you to remedy and republish the application within 30 calendar days of the posting of this notification. After this time period, applications discovered to be in violation may be subject to removal from Google Play. Any newly published applications must adhere to the latest version of the Content Policy for Google Play." more at http://play.google.com/about/developer-content-policy.html




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