Sunday, July 27, 2014

Amaya $5B PokerStars Deal (video)

Amaya Shows Its Hand With $5B PokerStars Deal: Video - Bloomberg:
(Allow video to load after clicking play or go to link above)
Amaya Gaming Group surged to a record after agreeing to acquire PokerStars for $4.9 billion, in a deal that creates the largest publicly held online gambling company in the world. Christopher Palmeri reports on Bloomberg Television's "Taking Stock." (Source: Bloomberg June 13)




Thursday, July 24, 2014

Gaming, Video, YouTube Channels

YouTube gaming levels up: 3.5bn monthly views for top 100 channels | Technology | theguardian.com: "... 100 most popular gaming channels on YouTube generated nearly 3.5bn collective video views in May 2014, according to new research. Games is already one of YouTube's biggest categories alongside music, but a new monthly chart published by industry site Tubefilter, based on data from analytics firm OpenSlate, shows its scale. The most popular games channel is no surprise: PewDiePie has been the biggest channel of any category on YouTube for some time. Felix Kjellberg’s videos were watched 311.2m times in May, with 27.3m people subscribing to his channel. He was followed by British gamer Joseph Garratt’s Stampy channel, which focuses on videos created within the Minecraft game. Stampy generated 165m views in May, with 2.8m subscribers. Garratt is preparing to launch a second education-focused channel called Stampy School. 43 of the top 100 games channels on YouTube are produced in the US, but the UK is the second biggest country with 16 – or 17 if you claim PewDiePie, a Swede now based in Brighton. The Diamond Minecart (115.9m views in May), iBallisticSquid (75.6m),Yogscast (52.3m) and Wroetoshaw (37.7m) are some of the other British games channels building large audiences on YouTube, according to the chart. YouTube has become a huge platform for “Let’s Play” walk throughs and other games videos, fuelled by individual creators and multi-channel networks (MCNs) like Maker Studios, Machinima and Fullscreen. The most popular channels are eagerly courted by games developers and publishers...." (read more at link above)




Tuesday, July 22, 2014

$29 billion in mobile game revenues by 2016

Gamasutra - $29 billion in mobile game revenues by 2016 - report: "A new research report suggests that total revenues from mobile games will top $28.9 billion by 2016, although mobile and tablet games will not completely overshadow dedicated game devices. Juniper Research says that this $28.9 billion figure will mark a 38 percent increase over total mobile game revenues of $20.9 billion in 2014. Dedicated game hardware will continue to serve a niche audience despite this rapid growth, says the report.... " (read more at link above)




Sunday, July 20, 2014

Google Acquires Appurify, Mobile Testing Platform

Google Acquires Mobile Testing Platform Appurify, Will Keep It Open On iOS And Android | TechCrunch: "Google just announced at I/O that it has acquired Appurify, a startup that lets developers automate testing and optimization of their mobile apps and websites. Appurify will stay open as freemium cross-platform service but get a big boost in distribution as it becomes integrated into the Google developer tool stack. Appurify’s big value add is helping developers handle fragmentation. It permits wide-scale testing on a big range of gadgets, so devs can catch bugs and other performance issues on devices they can’t test on themselves...." (read more at link above)




Thursday, July 17, 2014

The Coder’s High, an intense feeling of absorption

Coder’s high: The intense feeling of absorption exclusive to programmers.: "These days I write more than I code, but one of the things I miss about programming is the coder’s high: those times when, for hours on end, I would lock my vision straight at the computer screen, trance out, and become a human-machine hybrid zipping through the virtual architecture that my co-workers and I were building. Hunger, thirst, sleepiness, and even pain all faded away while I was staring at the screen, thinking and typing, until I’d reach the point of exhaustion and it would come crashing down on me...." (read more at link above)




Tuesday, July 15, 2014

HTML5, W3C Finalization by Year's End

HTML5 on Track for W3C Finalization by Year's End -- Redmondmag.com: "..."Once the Working Group has addressed these final Last Call comments, the Chairs expect to move the document thru a final Candidate Recommendation and to Proposed Recommendation for final approval," explained Paul Cotton, director of standards assisting Microsoft Open Technologies and cochair of the W3C HTML Working Group, in a blog post. "Any features still lacking two interoperable implementations at the conclusion of the subsequent Candidate Recommendation period will be deferred to HTML 5.1."..." (read more at link above)




Sunday, July 13, 2014

Developer Roundtable, Native Or HTML5? (video)

Developer Roundtable: Is Native Still Beating HTML5? - YouTube:

Intel and the HTML5 Hub present a new series, called "Food for Thought" with developers' opinions on HTML5 and the future of the web.

In Episode 2: the age old debate between native and HTML5 code. Is Native still beating HTML5?
Guest Panel:
Kyle Simpson -- Open Web Evangelist, Getify Solutions
Ian Devlin -- Sr. Web Developer, Pixolith
John Hann -- Principal Engineer, Pivotal
Dave Arel -- Director of Javascript Engineering, Belly
Geoff Blair -- Co-founder, Lost Decade Games
Matt Hackett -- Co-founder, Lost Decade Games



Wednesday, July 9, 2014

More Candies for Candy Crush Saga (video)

Video - More Candies for Candy Crush Saga - WSJ.com:


King co-founder Sebastian Knutsson talks about King’s success with its hit title Candy Crush Saga, and hints at what’s coming for its latest game, “Candy Crush Soda Saga.” (July 8, 2014)





Tuesday, July 8, 2014

Google, Android, Material Design (video)


Google, Android, Material Design (video above)

Design is the art of considered creation. The goal is to satisfy the diverse spectrum of human needs. As those needs evolve, so too must our designs, practices, and philosophies... the challenge: to create a visual language for users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. A material metaphor is the unifying theory of a rationalized space and a system of motion. Material is grounded in tactile reality, inspired by a study of paper and ink, yet open to imagination and magic. This is material design.

Material world: how Google discovered what software is made of | The Verge: ""Design is all about finding solutions within constraints," Duarte says, "If there were no constraints, it’s not design — it’s art.""





Sunday, July 6, 2014

Interactive Gaming Incentives in the United States

Interactive Gaming Incentives in the United States | Sheppard Mullin Richter & Hampton LLP - JDSupra:







Thursday, July 3, 2014

Nintendo, E3 Strategy (video)

What Is Nintendo’s E3 Strategy?: Video - Bloomberg: (Allow video to load after clicking play)
Nintendo of America President and Chief Operating Officer Reggie Fils-Aime discusses the company’s strategy at the E3 Electronic Entertainment Expo on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg June 13)




Tuesday, July 1, 2014

How Xiaomi iPhone Clones Sell for Half the Cost (video)

How Xiaomi iPhone Clones Sell for Half the Cost: Video - Bloomberg:
(Allow video to load after clicking play)
Former Google Executive Crid Yu and Bloomberg Businessweek’s Brad Stone discuss Xiaomi’s business and pricing model on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg June 5)

 


Android Developers Blog

Pocket Gamer.biz

NVIDIA